A VR experience of global warming with a focus on language. It portrays a scene of the ocean after global warming. The player experiences a bystander’s viewpoint with ice’s perspective in the virtual environment. There are several televisions scattered across the ice floes through which the player can hear different opinions on global warming from people from different backgrounds. Besides, there are objects floating on the sea, such as cars and soccer balls, that represent human activities and civilization.
Collaborative with Shengni Zhang